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Arma 3 RHS Nuke: The most realistic and immersive nuclear simulation in gaming



```git^ Changed metal_plate penetration material to new weapon_plate for russian weapons^ Matched the AK reload sounds with the modified animation^ Removed military decals from civilian trucks^ Added hatch management function for T-72/T-80 NSVT (should improve MP stability)^ Unified Russian weapon inventory icon facings.^ Updated RU hitpoint & armor values (no longer the RU faction inherits values from alien factions with an additional armor; now inherits values from AAF )^ Updated RU vests.^ Improved Tochka-U scripts^ Added reslods to russian muzzle brakes^ Tweaked T-72B3 FG^ Tweaked T-72B NSVT in FG^ Tweaked BMP3 loadout^ Fixed visible proxies after destruction for BMP-3^ Tweaked BMP3 loadout^ Added lodnoshadow=1 param to BMP-3 proxies^ Updated CTI Insurgents (adding AKM + GP25)^ Tweaked AKM ironsights^ Corrected RU Grenadier's vest's value for coherence sake.^ Tweaked UPK23 smdi^ Tweaked HeadAimDown param for SU-25 - targeting of AG targets^ Added AK103 inventory pictures^ Lowered disposable RPG mass^ Scoped = 1 patchless soldiers till they receive proper names^ Improved T-80B & T-80A FG + Added ERA hidding after depletion^ Added ability to hide light covers in VG for UAZ, URAL & GAZ-66^ Added res lod to PMM^ Added experimental new method for FCS calc together with new data for 3bm42m & 3bm46^ AKM/AKMS default sights zeroed to 350M^ Sprut has now a better tankturnforce^ T-80s now accelerate better and faster^ All T-80s now use the 4-box system for weight distribution^ Added reslods to PKM & AKM^ Added SU-25 to zeus CAS module^ Added Russian mines to mine module^ Added shadows to PRV-13^ Tweaked cargo poses on BTR-80A^ Retimed anim sources on AK rifles to fit new character animations^ Replaced networked variable with animationPhase^ Corrected PKM ammo box dimensions and handle size^ Added pivot points to some AK74M rifles^ Tweaked Tochka-U nuke script^ Added missing gunner hatch shadow to T-80B & A^ Updated RU vehicles water fording - Close T597.^ Added some VG support for BTRs^ Tucha smoke launcher system reworked^ Smoke generators Added to some vehicles [Ctrl+C to change coutermeasure mode, C to deploy while engine running]^ Updated RU Stringtable's Spanish translations^ Add parachute to SU-25 Pilots^ Changed folded AK hand anim^ Added more vehicles to insurgents^ Added deploy pivot memory point to east weapons^ Improved destruction materials for ka52 & mi24^ Added support for VG for most of vehicles^ updated ASDG jr compatibility code for marksman dlc^ Improved cockpit model in exterior res lod for mi24^ Added all RU Weapons to Zeus/Editor spawn list^ Added some missing elements in FG for T-72 (searchlights, nsvt, etc)^ Improved TFAR compatbility: LR Radios based on vehicle data^ BTR-80 and 60 crew proxies moved to prevent clipping through hull - closes issue T634^ Added automatic loading of disposable launchers for player (to prevent dumb looking "loading" of such launchers)```




arma 3 rhs nuke



heroes, for you it works in SP or MP (dedicated) ?anyway the screenshot is clear, for marcel89 it works as intended....so can be something on my side...my arma3 will take really looong time to re-download....and i still dont understand why it works with previous alive version....i fear it will not work just nuke & re-download....


Yes, being an MP mission i set a player as an ai with "disableai move " . thats normal.I already re-downloaded alive and cba ... Next step is nuke&redownload the whole arma3 ! Will try rename the mission folder first ...but im sure it will not work !


B-83the big brother of the B-61, yield is selectable to be 50/150/350 kT or 1.2 MT.At 1.2 MT a crater with a diameter of 400m will be created, everything within 2300m will be destroyed and the nuke will affect objects as far as 12500m away, covering an area of 491 km^2, equivalent to the combined land areas of Altis and 11 times Stratis.This is a huge explosion which will likely cause lag and take its time! So be careful when using this!


AI automatic nuke usage:!!!This feature is experimental and may cause lags/crashes, disable it in the addon options if you experience problems!!!The mod now contains a script which allows AI to use nukes on their own. Every 60 seconds it tests wether a plane has a B-61 loaded. If so it will count possible targets in its destructive range and decied, depending on 7 parameters, if it should use a nuke.Once a target for nuking is selected the AI will send a message to the Side Chat and inform its allies about the position and yield of the strike. It will then fly away from the target, turn around and drop the bomb.This behaviour can be disabled for all planes using the Addon Settings or for individual planes by using the command:


I tried to create a nuke script which is more realistic then existing ones, by using data gathered from (made by Alex Wellerstein) and modelling functions to calculate the damage for a given explosive yield.A test mission is available here: =1935007566Additionall information can be found here -realistic-nuke/wiki 2ff7e9595c


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